Knight's Path is a hand-drawn deck-building roguelike card game. You start the game by selecting one of the available knights, each with a different starting advantage.

Every card is used up when played, so your managing your deck is just as important as managing your health. As you traverse through the lands, you will be able to meet various denizens of the world and explore dungeons filled with monsters, to earn rewards to help you on your quest.

Everything after you start the game is randomly generated, allowing each play through to be a different experience.

It is being developed with the Godot Engine.


Download versions are on v0.2.0

Web and download demo versions are on v0.2.0b - with adjusted/removed features.


Upcoming plans:

*drawing new backgrounds for the various location nodes

*setting up more enemies with different effects, like damage spikes

*adding visuals for the various random events, like ambushes or blessings


I appreciate comments, feedback and suggestions~!

Updated 13 days ago
Published 25 days ago
StatusIn development
PlatformsWindows, macOS, Linux, HTML5
Rating
(2)
AuthorAeternuxolus
GenreStrategy, Card Game
Made withGodot
Tags2D, Deck Building, Endless, Medieval, Perma Death, Procedural Generation, Roguelike, Roguelite, Singleplayer
Average sessionA few minutes
LanguagesEnglish
InputsMouse, Touchscreen
LinksTwitter

Purchase

Buy Now$4.99 USD or more

In order to download this game you must purchase it at or above the minimum price of $4.99 USD. You will get access to the following files:

Knight's Path v0.2.0 - Windows.zip 13 MB
Knight's Path v0.2.0 - MacOS.zip 15 MB
Knight's Path v0.2.0 - Linux.zip 15 MB

Download demo

Download
Knight's Path Demo - Windows.zip 13 MB
Download
Knight's Path Demo - MacOS.zip 15 MB
Download
Knight's Path Demo - Linux.zip 15 MB

Development log

Comments

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(1 edit)

Liked the game. Not sure if it's a bug but ran out of deck in dungeon. Also if you run out of deck by using chain card then you get stuck and can't do anything because you can't end your turn since there's no card to choose to end the chain.

Thanks!

The deck is meant to be a resource, like health, so being able to deck out is intended.  However, I'm currently re-evaluating dungeons - it is meant to be a high risk high reward option, but they might be a bit draining on the deck count to complete..

The chain card issue is definitely a bug though - and I will fix it by the next update.  Thank you for letting me know!

Pretty cool. I would think that if I have two cards with chain, I could add in a third, but this didn't seem to work. Perhaps it would be nice to have some text somewhere you could click to get more info on what effects the card you played had. Also idle animations for the characters would be nice addition. :-)

(3 edits)

Thank you!

I felt like being to stack chains would be too powerful, but I'm considering having
specific chains be capable of chaining before a chain.. or something like that, lol..

I definitely will add idle animations eventually, and other monsters/enemies too!

Thank you for the feedback~

Edit: Formatting, because it's my first time posting on Itch, lol..