Changing Animation
Knight's Path » Devlog
I'm currently in the process of changing how the animations are handled.
I was drawing my characters where the focus was on how it would be animated. It caused a bottleneck on how everything else would be implemented.. and it also caused a huge burnout.
The plan is to reduce the individual character animations and focus more on the effect animations. Most attacks will look the same, but mechanically, it will add a lot of new effects and options. And I hope to be able to draw more freely..
I will be posting my progress on my Twitter.
Thanks for taking the time to read this update~
Knight's Path
Deckbuilding roguelike cardgame
Status | In development |
Author | Aeternuxolus |
Genre | Strategy, Card Game |
Tags | 2D, Deck Building, Endless, Medieval, Perma Death, Procedural Generation, Roguelike, Roguelite, Singleplayer |
Languages | English |
More posts
- Version 0.5.0Feb 08, 2021
- Version 0.4.0Sep 05, 2020
- Version 0.3.0Jun 17, 2019
- Version 0.2.0Jun 02, 2019
- Version 0.1.1bMay 29, 2019
- Version 0.1.1May 25, 2019
- Beta ReleaseMay 23, 2019
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