Version 0.4.0
Patch v0.4.0 - Game Update / Major Changes
New Combat Features:
- Command Action; once per turn, a player can use this to activate a skill card or an item card.
- Skill Points (SP); recharges once per turn, used to activate skills.
- Coins; awarded after battle, used to make purchases from merchants.
- Prediction; you can now see the card the enemy will use next as well as its base damage.
- Critical Hit; attacks now have a chance to score a critical hit and deal extra damage.
Combat Adjustments:
- Dungeon reward now improves all basic bonuses.
- Boss reward now improves all basic bonuses, in additional to the original reward.
New Card Features:
- Details; pressing on a card's name bar will now provide expanded details.
- Skill Cards; special cards that use Skill Points to activate.
- Every character will have a starting Skill Card.
- You can earn up to 5 additional Skill Cards.
- Item Cards; special cards that are consumed when used.
- You can hold up to 3 Item Cards.
Card Adjustments:
- All cards have been updated, card images will be simplified until final build.
- Katana, Scythe, Hammer and Blade card types added, they are un-affected by player bonus.
- New Effects: Draw, Recycle, SP Drain, Charge, Critical Chance+, Critical Damage+, Steal.
- New Penalties: Hand Burn, Deck Burn, SP Cost.
- Status Effects: Poison, Weaken.
Enemy Adjustment:
- All prior enemies have been removed, except for the Training Dummy.
- New Main Enemies: Crusader, Pikeman and Berserker.
- New Sub Enemies: Samurai, Reaper, Brawler and Rogue.
- New Boss Enemies: Sword King, Spear King, and Axe King.
- Enemy health and health growth has been reduced.
- Boss resistance to weapons has been reduced greatly.
- Enemies no longer can no longer deck out.
New Quest Features:
- Time; as players progress, time will move forward.
- Time will influence various things, such as Danger Level and enemy health and power.
- Shop; players will be able to buy items from traveling merchants.
- Shop will always have at least one Item Card.
- Non-Item Cards will have randomly adjusted prices based on rarity.
Quest Adjustments:
- When selecting a node, the Danger Level of all nodes will be visible.
- Some nodes have been removed.
- Nodes now have properties that influence Danger Level and the quest events.
- Each node will now have an image depicting the location in additional to the description.
- The Danger Level will now always be displayed in numeric value during questing.
- Preparation will now also grant a random Skill Card.
- Search has been completely overhauled, multiple options available for players per attempt.
- Search is now always available per node, except for towns and castles node.
- Look has been removed and all rewards and results are combined with Search.
- Rest is now always available per node, except for the starting node.
- Converse no longer has a penalty check and will always go through.
- There will always be a special option available per node: Converse, Shop or Dungeon.
Animation Adjustments:
- Animation delay between actions have been shortened.
- Character animation has been removed and replaced with attack animations.
- Attack animations are card-specific instead of character-specific.
- Attack animations will change when scoring Critical Hits.
Other New Features:
- Card Library has been added to the title menu.
- Patch Notes have been added to the title menu.
Knight's Path
Deckbuilding roguelike cardgame
Status | In development |
Author | Aeternuxolus |
Genre | Strategy, Card Game |
Tags | 2D, Deck Building, Endless, Medieval, Perma Death, Procedural Generation, Roguelike, Roguelite, Singleplayer |
Languages | English |
More posts
- Version 0.5.0Feb 08, 2021
- Changing AnimationAug 02, 2019
- Version 0.3.0Jun 17, 2019
- Version 0.2.0Jun 02, 2019
- Version 0.1.1bMay 29, 2019
- Version 0.1.1May 25, 2019
- Beta ReleaseMay 23, 2019
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