Version 0.3.0
Knight's Path » Devlog
Patch 0.3.0 - Game Update
Adjustments:
- The player's maximum health will increase after every node battle.
- The player is health slightly after each node battle as well, equal to the increase of maximum health.
- The maximum value of dungeon battle rewards has been increased.
- Boss battles will now have a chance to increase the player's skills as well.
- Additional dialogue has been added to various encounters.
- Towns will now always have no danger level, instead of a low danger level.
- Towns will now always offer the player a rest option.
- All nodes now have a greater influence on danger level.
- Resting after a boss battle now has a greater effect.
Cards:
- New variants of the following cards have been added: Sword Boost, Spear Boost, Axe Boost, Power Charge, Regenerate, Defense Boost, Sword Slash, Spear Charge and Ground Breaker.
Enemies:
- The first battle in every session is now against a training dummy, to allow players to filter out cards.
- New assassin enemy added to regular battles. It has a really powerful attack that can do a lot of damage in one strike.
- New mage enemy added, that appears when the player is ambushed. It has a chance to do really high damage, so it's a good idea to eliminate them quickly.
Visuals:
- New arena-like background added. This is used for the first battle and also for boss battles.
Knight's Path
Deckbuilding roguelike cardgame
Status | In development |
Author | Aeternuxolus |
Genre | Strategy, Card Game |
Tags | 2D, Deck Building, Endless, Medieval, Perma Death, Procedural Generation, Roguelike, Roguelite, Singleplayer |
Languages | English |
More posts
- Version 0.5.0Feb 08, 2021
- Version 0.4.0Sep 05, 2020
- Changing AnimationAug 02, 2019
- Version 0.2.0Jun 02, 2019
- Version 0.1.1bMay 29, 2019
- Version 0.1.1May 25, 2019
- Beta ReleaseMay 23, 2019
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