Version 0.5.0


Patch v0.5.0 - Game Update / Battle System Overhaul

Player Changes:
Players can play 3 cards per turn.
Commands have been removed.
Skill points have been removed, temporarily.
Player bonuses now apply to all cards that deal damage.
Player defense is now always displayed, an icon has been added.
Players can now change targets when fighting more than one enemy.
You cannot switch targets after playing your first card for the turn.
When defeating an enemy, a new target is automatically selected.
Hovering over the player bar will provide additional information.

Enemy Changes:
Enemies can now appear in groups of up to 3.
Enemies can now have a delay before acting, up to 3 turns.
Longer delay usually results in more damage.
Defense values are active during all delayed turns.
Enemies that appear alone will be stronger.
Boss enemies have been adjusted.
Final boss enemy has been added.
Enemies no longer use player cards, new cards created.
Enemy power boost from time has been decreased, but applies more often.
Enemy attack power, defense power and delay are displayed, icons have been added.
Enemy resistance and weaknesses are always displayed, icons have been added.
Hovering over the icons will provide expanded information.

Card Changes:
All cards have been changed/modified.
Card appearance has been changed.
New placeholder images added for all cards.
Certain cards can now be used more than once.
Cards now show how many uses/charges they have.
Damage increases to weapon types are now for attack types instead.
Special weapon types are now also included in damage increases.
Certain cards can now be upgraded, repaired and destroyed.
Upgrading, repairing and destroying can be done in the deck menu.
Upgrading and repairing cards required coins.
Destroying cards will provide coins depending on its level and remaining charges.
Cards no longer have rarity levels.
Cards now have variants instead, with stronger effects, but less charges.
Item cards have been combined with normal cards.
Skill cards have been removed, temporarily.
Quick cards have been removed completely.
Hovering over a card will provide additional/expanded information.

Quest Changes:
Quest options now include extra information to allow for better decisions.
Preparation option has been improved, split into 3 different options.
Certain options are grouped, where selecting 1 will remove the rest as well.
Ambushes have been removed from all options.
Searching is now area-dependent and provides different rewards.
Conversing has been removed.
Dungeons have been removed.
Shops have been simplified and requires less time to interact with.
Shop prices are will random, but now applies to all cards on sale.
Resting is now generally always available and heals more health.
Deck menu has been revised to allow for new features.
Danger Level no longer has effect on rewards during quests.
When selecting an area with low Danger Level, avoiding battle is possible.
Time progression has been adjusted to match risk and reward factor.

Leave a comment

Log in with itch.io to leave a comment.